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Originally published by EA but developed by the now-defunct 38 Studios (a development studio that was partly formed by baseball star Curt Schilling), the saga regarding the game’s financial fallout usually overshadows the game itself. The game itself feels like a marriage of those specific Elder Scrolls titles mixed with Fable II and the Witcher series, making for an intoxicating combination.
#FALLOUT 4 RIDICULOUS LOAD TIMES SERIES#
Salvatore (who, coincidentally, is my all-time favorite author) character designs and concepts were worked on by Todd McFarlane (creator of the Spawn comic series and co-creator of the popular Marvel Comics anti-hero Venom) and the game’s overall designs and interface largely came from Ken Rolston, the executive designs director best known as the lead designer of both The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion. For a new video game franchise at the time, Kingdoms of Amalur: Reckoning had a very impressive pedigree: most of the in-game history and lore was written by famed fantasy author R.A.